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Añadido: Jul 26, 2008

De: zalos

Duración: 3:21

Surf_prime_time -The sequel to surf_hang_time- By ZaLoS custom textures by ZaLoS Prime time, the sequal to hang time. In this map I tried to fuse old school surf with the new. In addition I wanted to put some major conflict in this map, thus there are plenty of places to kill each other, from the platforms to the ramps, you should have no problem getting some action. Stage 1: An arena style surf. Circle endlessly if you like, killing as you go. Stage 2: A linear surf. This is intended to allow you to get some on the ramp kills or some sniper shots. Use the spining circle to circle back and try to get some more ramp kills. Stage 3: This stage is a short surf with the jail and bombsite as the main focus. !: :D Special thanks to Buck Nasty for the texture scheme from hang_time_reloaded, and setting up the beta, and the beta testers! more thanks to papercut for mapping advice, and www.fpsbanana.com and solidsurf.info note: This map is not intended for deathmatch servers. Its is recomended to be surfed at sv_airaccelerate 150/-66 tic/with noblock mod installed. This map was compiled in HDR. If you dont like HDR you can still play! just type mat_hdr_enabled 0 in console to turn it off! mat_hdr_enabled 1 to turn it back on :)

Categoría: Games

Tags: counter  css  fps  source  strike  surf  surf_prime_time  zalos 


Rating: ( ratings)    Visto: 417    Comentarios: 2

netygraph Says:

Jul 26, 2008 - Goodjob, keep those maps coming Zalos. But why doesn't this suite Deathmatch?

zalos Says:

Jul 26, 2008 - there is a place that you can just have free reign to kill people in spawn, its the tower behind spawn, if i add a texture there it would be fine for deathmatch, but not so much regular

diogortw Says:

Jul 28, 2008 - i would like to know if u could make my clanmap.if yes. my steam acc name is diogojigsaw